Update Notes 22.08.18

Update Notes 22.08.18

Category : Updates

Update Notes 22.08.18

 

Game Mechanics Changes:

New ability → Fast Casting (Make your spell casting faster appears as an ability on items)
New ability → Lower Mana Cost (Make your spell cost less mana appears as an ability on items)
New ability → Lower Reagent Cost (Make your spell have a chance to not consume reagents appears as an ability on items)
New ability → Faster Cast Recovery (Make your able to cast spell faster after each other appears as an ability on items)
New ability → Fire Resistance (increase or decrease fire damage, appears as an ability on items and monsters)
New ability → Cold Resistance (increase or decrease cold damage, appears as an ability on items and monsters)
New ability → Poison Resistance (increase or decrease poison damage, appears as an ability on items and monsters)
New ability → Energy Resistance (increase or decrease energy damage, appears as an ability on items and monsters)
New ability → Fire Damage (Deals damage as fire damage, appears as an ability on items, monsters and spells)
New ability → Cold Damage (Deals damage as cold damage, appears as an ability on items, monsters and spells)
New ability → Poison Damage (Deals damage as poison damage, appears as an ability on items, monsters and spells)
New ability → Energy Damage (Deals damage as energy damage, appears as an ability on items, monsters and spells)
New ability → Reach (Can attack targets 1 tile further away then other weapons, appears as an ability on Spears and Halberds)

 

Npc/Monsters Changes:

All monsters → added elemental resistance
All monsters → added elemental damage
*info about monsters damage and resistance can be found on the website

 

Armor Changes:

Chainmail  → added elemental resistance
Ringmail  → added elemental resistance
Platemail  → added elemental resistance

Rule Changes:

Housing → House looting rule removed

 

Other Changes:

Fixed → so the correct starting location and citys is display on the map after character creation.
added → Buff Icon for Agility.
added → Buff Icon for Cunning.
added → Buff Icon for Strength.
added → Buff Icon for Paralyze.


Weapons Changes:

  • Long Sword
    • Base damage 5-33 → 14-18
    • New speed 3.5s
    • Strenght requirement 25 → 35
    • Max hp 60 → 48
  • War Axe
    • Base damage 9-27 → 12-16
    • New speed 3s
    • Strenght requirement 45 → 35
    • Max hp 55 → 48
  • Bow
    • Base damage 9-41 → 17-21
    • New speed 4.25s
    • Strenght requirement 20 → 30
    • Max hp 45 → 48
    • Max Range 20 → 10
  • Crossbow
    • Base damage 8-43 → 18-22
    • New speed 4.5s
    • Strenght requirement 30 → 35
    • Max hp 60 → 48
    • Max Range 20 → 8
  • Heavy Crossbow
    • Base damage 1156 → 20-24
    • New speed 5s
    • Strenght requirement 40 → 80
    • Max hp 65 → 48
    • Max Range 20 → 8
  • Axe
    • Base damage 633 → 14-17
    • New speed 3s
    • Strenght requirement 3 → 35
    • Max hp 65 → 48
  • Battle Axe
    • Base damage 638 → 16-19
    • New speed 3.5s
    • Strenght requirement 25 → 35
    • Max hp 55 → 48
  • Double Axe
    • Base damage 535 → 15-18
    • New speed 3.25s
    • Max hp 65 → 48
  • Executioners Axe
    • Base damage 633 → 15-18
    • New speed 3.25s
    • Max hp 60 → 48
  • Large Battle Axe
    • Base damage 638 → 17-20
    • New speed 3.75s
    • Strenght requirement 40 → 80
    • Max hp 70 → 48
  • Hammer Pick
    • Base damage 633 → 13-17
    • New speed 3.25s
    • Strenght requirement 35 → 45
    • Max hp 50 → 48
  • Mace
    • Base damage 832 → 11-15
    • New speed 2.75s
    • Strenght requirement 20 → 45
    • Max hp 50 → 48
  • Mual
    • Base damage 727 → 14-18
    • New speed 3.5s
    • Strenght requirement 20 → 45
    • Max hp 50 → 48
  • War Hammer
    • Base damage 836 → 17-20
    • New speed 3.75s
    • Strenght requirement 30 → 95
    • Max hp 70 → 48
  • War Mace
    • Base damage 1030 → 15-19
    • New speed 3.75s
    • Strenght requirement 30 → 80
    • Max hp 50 → 48
  • Bardiche
    • Base damage 543 → 17-20
    • New speed 3.75s
    • Strenght requirement 40 → 45
    • Max hp 65 → 48
  • Halberd
    • Base damage 549 → 18-21
    • New speed 4.25s
    • Strenght requirement 45 → 95
    • Max hp 55 → 48
    • Added feature Reach
  • Short Spear
    • Base damage 432 → 10-13
    • New speed 2s
    • Strenght requirement 15 → 40
    • Max hp 55 → 48
  • Spear
    • Base damage 236 → 13-16
    • New speed 2.75s
    • Strenght requirement 30 → 50
    • Max hp 55 → 48
    • Added feature Reach
  • War Fork
    • Base damage 432 → 10-14
    • New speed 2.5s
    • Strenght requirement 35 → 45
    • Max hp 70 → 48
  • BroadSword
    • Base damage 731 → 13-17
    • New speed 3.25s
    • Strenght requirement 25 → 30
    • Max hp 65 → 48
  • Cutlass
    • Base damage 628 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 25
    • Max hp 55 → 48
  • Dagger
    • Base damage 315 → 10-12
    • New speed 2s
    • Strenght requirement 1→ 10
    • Max hp 40 → 48
  • katana
    • Base damage 526 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 25
    • Max hp 60 → 48
  • Kryss
    • Base damage 526 → 10-14
    • New speed 2s
    • Max hp 60 → 48
  • Scimitar
    • Base damage 430 → 12-16
    • New speed 3s
    • Strenght requirement 10→ 25
    • Max hp 50 → 48
  • Viking Sword
    • Base damage 836 → 15-19
    • New speed 3.75s
    • Max hp 50 → 48
  • Hatchet
    • Base damage 217 → 13-16
    • New speed 2.75s
    • Strenght requirement 15→ 20
    • Max hp 55 → 48
  • Pickaxe
    • Base damage 115 → 12-16
    • New speed 3s
    • Strenght requirement 25→ 50
    • Max hp 45 → 48
  • ButcherKnife
    • Base damage 214 → 10-13
    • New speed 2.25s
    • Max hp 35 → 48
  • Cleaver
    • Base damage 213 → 10-14
    • New speed 2.5s
    • Max hp 40 → 48
  • Skinning Knife
    • Base damage 14 → 10-13
    • New speed 2.25s
    • Max hp 35 → 48
  • Club
    • Base damage 824 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 40
    • Max hp 35 → 48
  • Pitchfork
    • Base damage 416 → 12-15
    • New speed 2.5s
    • Strenght requirement 15→ 50
    • Max hp 45 → 48
  • Black Staff
    • Base damage 833 → 13-16
    • New speed 2.75s
    • Max hp 50 → 48
  • Gnarled Staff
    • Base damage 1030 → 15-18
    • New speed 3.25s
    • Max hp 40 → 48
  • Quarter staff
    • Base damage 843 → 11-14
    • New speed 2.25s
    • Strenght requirement 30→ 20
    • Max hp 45 → 48
  • Shepherds Crook

    • Base damage 28 → 13-16
    • New speed 2.75s
    • Strenght requirement 10→ 20
    • Max hp 30 → 48


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