Category Archives: Updates

UPDATE NOTES 05.09.18

Category : Updates

Bug Fixes

  • You are now able to copy keys
  • Damage will no longer be calculated twice
  • Only one scroll will be consumed when inserted into a spellbook
  • Inscription consume reagents and requires knowledge about the spell

Feature

  • Added Tooltip

New Weapons

  • Bladed Staff
    • base damage → 14-17
    • speed → 3s
    • Strenght requirement → 40
    • max hp → 48
    • Skill → Swordmanship
    • feature → Reach
  • Bone Harvester
    • base damage → 12-16
    • speed → 3s
    • Strenght requirement → 25
    • max hp → 48
    • Skill → Swordmanship
  • Crescent Blade
    • base damage → 12-15
    • speed → 2.5s
    • Strenght requirement → 55
    • max hp → 48
    • Skill → Swordmanship
    • TwoHanded
  • Double Bladed Staff
    • base damage → 11-14
    • speed → 2.25s
    • Strenght requirement → 50
    • max hp → 48
    • Skill → Fencing
    • TwoHanded
  • Pike
    • base damage → 14-17
    • speed → 3s
    • Strenght requirement → 50
    • max hp → 48
    • Skill → Fencing
    • feature → Reach
    • TwoHanded
  • Scythe
    • base damage → 16-19
    • speed → 3.5s
    • Strenght requirement → 55
    • max hp → 48
    • Skill → Swordsmanship
    • TwoHanded
  • Scepter
    • base damage → 14-18
    • speed → 3.5s
    • Strenght requirement → 55
    • max hp → 48
    • Skill → Macefighting
  • Composite Bow
    • base damage → 16-20
    • speed → 4s
    • Strenght requirement → 45
    • max hp → 48
    • Skill → Archery
    • Range → 10
    • TwoHanded
  • Repeating Crossbow
    • base damage → 11-15
    • speed → 2.75s
    • Strenght requirement → 45
    • max hp → 48
    • Skill → Archery
    • Range → 7
    • TwoHanded

Update Notes 30.08.18

Category : Updates

Combat
Removed – the use of AR and AR calculation.
Added – the use of Physical Damage and Physical Damage calculation.
Character status bar will now show Physical Resistance instead of AR

Bug Fixes
Npcs will not longer create a corpse when killed by a town guard.

Spells
Arch Curse – Delay 1s → 1.25s
Blade Spirit – Delay 7.5s → 6s
Summon Creature – Delay 7.5s → 6s
Summon Air Elemental – Delay 8.25s → 2.25s
Summon Daemon – Delay 8.25s → 2.25s
Summon Earth Elemental – Delay 8.25s → 2.25s
Summon Fire Elemental – Delay 8.25s → 2.25s
Summon Water Elemental – Delay 8.25s → 2.25s
Summon Air Elemental are now working

Other
Updated pol to latest build version.
Added – Automatic reminder for players who have not voted for the day.


Update Notes 22.08.18

Category : Updates

Update Notes 22.08.18

 

Game Mechanics Changes:

New ability → Fast Casting (Make your spell casting faster appears as an ability on items)
New ability → Lower Mana Cost (Make your spell cost less mana appears as an ability on items)
New ability → Lower Reagent Cost (Make your spell have a chance to not consume reagents appears as an ability on items)
New ability → Faster Cast Recovery (Make your able to cast spell faster after each other appears as an ability on items)
New ability → Fire Resistance (increase or decrease fire damage, appears as an ability on items and monsters)
New ability → Cold Resistance (increase or decrease cold damage, appears as an ability on items and monsters)
New ability → Poison Resistance (increase or decrease poison damage, appears as an ability on items and monsters)
New ability → Energy Resistance (increase or decrease energy damage, appears as an ability on items and monsters)
New ability → Fire Damage (Deals damage as fire damage, appears as an ability on items, monsters and spells)
New ability → Cold Damage (Deals damage as cold damage, appears as an ability on items, monsters and spells)
New ability → Poison Damage (Deals damage as poison damage, appears as an ability on items, monsters and spells)
New ability → Energy Damage (Deals damage as energy damage, appears as an ability on items, monsters and spells)
New ability → Reach (Can attack targets 1 tile further away then other weapons, appears as an ability on Spears and Halberds)

 

Npc/Monsters Changes:

All monsters → added elemental resistance
All monsters → added elemental damage
*info about monsters damage and resistance can be found on the website

 

Armor Changes:

Chainmail  → added elemental resistance
Ringmail  → added elemental resistance
Platemail  → added elemental resistance

Rule Changes:

Housing → House looting rule removed

 

Other Changes:

Fixed → so the correct starting location and citys is display on the map after character creation.
added → Buff Icon for Agility.
added → Buff Icon for Cunning.
added → Buff Icon for Strength.
added → Buff Icon for Paralyze.


Weapons Changes:

  • Long Sword
    • Base damage 5-33 → 14-18
    • New speed 3.5s
    • Strenght requirement 25 → 35
    • Max hp 60 → 48
  • War Axe
    • Base damage 9-27 → 12-16
    • New speed 3s
    • Strenght requirement 45 → 35
    • Max hp 55 → 48
  • Bow
    • Base damage 9-41 → 17-21
    • New speed 4.25s
    • Strenght requirement 20 → 30
    • Max hp 45 → 48
    • Max Range 20 → 10
  • Crossbow
    • Base damage 8-43 → 18-22
    • New speed 4.5s
    • Strenght requirement 30 → 35
    • Max hp 60 → 48
    • Max Range 20 → 8
  • Heavy Crossbow
    • Base damage 1156 → 20-24
    • New speed 5s
    • Strenght requirement 40 → 80
    • Max hp 65 → 48
    • Max Range 20 → 8
  • Axe
    • Base damage 633 → 14-17
    • New speed 3s
    • Strenght requirement 3 → 35
    • Max hp 65 → 48
  • Battle Axe
    • Base damage 638 → 16-19
    • New speed 3.5s
    • Strenght requirement 25 → 35
    • Max hp 55 → 48
  • Double Axe
    • Base damage 535 → 15-18
    • New speed 3.25s
    • Max hp 65 → 48
  • Executioners Axe
    • Base damage 633 → 15-18
    • New speed 3.25s
    • Max hp 60 → 48
  • Large Battle Axe
    • Base damage 638 → 17-20
    • New speed 3.75s
    • Strenght requirement 40 → 80
    • Max hp 70 → 48
  • Hammer Pick
    • Base damage 633 → 13-17
    • New speed 3.25s
    • Strenght requirement 35 → 45
    • Max hp 50 → 48
  • Mace
    • Base damage 832 → 11-15
    • New speed 2.75s
    • Strenght requirement 20 → 45
    • Max hp 50 → 48
  • Mual
    • Base damage 727 → 14-18
    • New speed 3.5s
    • Strenght requirement 20 → 45
    • Max hp 50 → 48
  • War Hammer
    • Base damage 836 → 17-20
    • New speed 3.75s
    • Strenght requirement 30 → 95
    • Max hp 70 → 48
  • War Mace
    • Base damage 1030 → 15-19
    • New speed 3.75s
    • Strenght requirement 30 → 80
    • Max hp 50 → 48
  • Bardiche
    • Base damage 543 → 17-20
    • New speed 3.75s
    • Strenght requirement 40 → 45
    • Max hp 65 → 48
  • Halberd
    • Base damage 549 → 18-21
    • New speed 4.25s
    • Strenght requirement 45 → 95
    • Max hp 55 → 48
    • Added feature Reach
  • Short Spear
    • Base damage 432 → 10-13
    • New speed 2s
    • Strenght requirement 15 → 40
    • Max hp 55 → 48
  • Spear
    • Base damage 236 → 13-16
    • New speed 2.75s
    • Strenght requirement 30 → 50
    • Max hp 55 → 48
    • Added feature Reach
  • War Fork
    • Base damage 432 → 10-14
    • New speed 2.5s
    • Strenght requirement 35 → 45
    • Max hp 70 → 48
  • BroadSword
    • Base damage 731 → 13-17
    • New speed 3.25s
    • Strenght requirement 25 → 30
    • Max hp 65 → 48
  • Cutlass
    • Base damage 628 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 25
    • Max hp 55 → 48
  • Dagger
    • Base damage 315 → 10-12
    • New speed 2s
    • Strenght requirement 1→ 10
    • Max hp 40 → 48
  • katana
    • Base damage 526 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 25
    • Max hp 60 → 48
  • Kryss
    • Base damage 526 → 10-14
    • New speed 2s
    • Max hp 60 → 48
  • Scimitar
    • Base damage 430 → 12-16
    • New speed 3s
    • Strenght requirement 10→ 25
    • Max hp 50 → 48
  • Viking Sword
    • Base damage 836 → 15-19
    • New speed 3.75s
    • Max hp 50 → 48
  • Hatchet
    • Base damage 217 → 13-16
    • New speed 2.75s
    • Strenght requirement 15→ 20
    • Max hp 55 → 48
  • Pickaxe
    • Base damage 115 → 12-16
    • New speed 3s
    • Strenght requirement 25→ 50
    • Max hp 45 → 48
  • ButcherKnife
    • Base damage 214 → 10-13
    • New speed 2.25s
    • Max hp 35 → 48
  • Cleaver
    • Base damage 213 → 10-14
    • New speed 2.5s
    • Max hp 40 → 48
  • Skinning Knife
    • Base damage 14 → 10-13
    • New speed 2.25s
    • Max hp 35 → 48
  • Club
    • Base damage 824 → 10-14
    • New speed 2.5s
    • Strenght requirement 10→ 40
    • Max hp 35 → 48
  • Pitchfork
    • Base damage 416 → 12-15
    • New speed 2.5s
    • Strenght requirement 15→ 50
    • Max hp 45 → 48
  • Black Staff
    • Base damage 833 → 13-16
    • New speed 2.75s
    • Max hp 50 → 48
  • Gnarled Staff
    • Base damage 1030 → 15-18
    • New speed 3.25s
    • Max hp 40 → 48
  • Quarter staff
    • Base damage 843 → 11-14
    • New speed 2.25s
    • Strenght requirement 30→ 20
    • Max hp 45 → 48
  • Shepherds Crook

    • Base damage 28 → 13-16
    • New speed 2.75s
    • Strenght requirement 10→ 20
    • Max hp 30 → 48


NLL100 Changelog 01-08-2018

Category : Updates

– Server hardware has been upgraded
– Spawngroups changed in Wind. Should spawn more kinds of vampires now.
– Rare mounts now spawn. Explore the world to find them!
– Skill gains are now set to a higher difficulty
– Magic fish graphics have changed because of stacking issues
– Fixed a bug where alchemy could be gm’d in two minutes without the use of resources.
– Peacemaking skill has been rewritten.
– World maps can now be made in cartography.
– Graveyard spawns adjusted
– Covetous spawn adjusted.
– Invisibility spell now works


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